by L.M. Pruitt
However, when you all of a sudden introduce a new, not for real element—like vampires, werewolves, or mermaids—all of a sudden you have to stop and think about everything which makes up this new world you’ve created.
Take vampires—do you stick with traditional mythology or build your own or combine the two? Are they civilized or monsters or a little of each? If they only drink O negative blood, why is that? And once you decide all that, you have to make sure all your rules actually make sense in the context in which they exist and that you stick to them. If you decide to deviate from them, you’d better have a good reason and explanation and spell both of them out—because readers will definitely notice.
Building a world is a lot like playing any version of The Sims. You’re the creator and you can be as benevolent or not as you like. The only difference is what you do actually has to make sense. Otherwise? Let your imagination be your guide.
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L.M.'s Featured First Book in the Lucy Series: Burden
Dying the day before beginning the final year of my surgical residency wasn't one of them.
Finding myself drafted in the eternal war between good and evil wasn't one of them, either.
And dealing with friends, enemies, and lovers I don't remember?
Definitely not in my plans.